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Old Mar 08, 2008, 02:59 AM // 02:59   #21
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Quote:
Originally Posted by Antheus
Then why eat oranges?
Because...He's not? Guild Wars (deh apples) offers features that are entirely different than that of WoW (oranges.)
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Old Mar 08, 2008, 03:27 AM // 03:27   #22
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Originally Posted by Bryant Again
Ain't nothing wrong with that. I do have a problem, however, when people complain about an apple being a bad orange.
I have a different problem. As for me, I chose to eat the apple, and thus I pretty much only care about the apples in the basket, but people just have to keep telling me how the orange is so much better, although I already have a biased perspective to this issue as I chose the apple in the first place. To make it worse, when I try to search information about more ways to eat these apples, I have more people telling me that I should eat an orange instead. Can't I just enjoy my apples peacefully?
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Old Mar 08, 2008, 03:28 AM // 03:28   #23
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If anyone is going to make a free version of WoW, let it be Blizzard.
I played WoW and EQ2 long enough that I'm looking for something different.
I prefer that other developers offer different things.
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Old Mar 08, 2008, 03:40 AM // 03:40   #24
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Meh as long as its good and free, and the PvP isn't bad, I'm fine. I don't care that much as long as those conditions are met.
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Old Mar 08, 2008, 03:53 AM // 03:53   #25
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Comparing Gw's to WoW and saying they are alike is saying that a guy playing baseball could do the same thing as the guy who invented(or maybe discovered would be better word?) penecilin.
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Old Mar 08, 2008, 03:59 AM // 03:59   #26
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Quote:
Originally Posted by Zinger314
Six Words: You get what you pay for.
- The most true comment I've heard in months.
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Old Mar 08, 2008, 04:02 AM // 04:02   #27
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WoW mentioned. /me casts "Summon Zinger"

God, people who mention GW and WoW in the same sentance are like people who think every FPS ever made is a ripoff of Halo. I especially enjoyed people saying that games like Mass Effect (a 3rd person RPG) are a "Halo rip off."
Just like you can't copyright space, aliens, and guns, you can't copyright dwarves, elves, and magic.
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Old Mar 08, 2008, 05:29 AM // 05:29   #28
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Quote:
Originally Posted by enxa
Those kind of comments just come from poor people who cant afford to pay for WoW so they flame over it. :P
Exactly!! The poor JUST play GW, but, the RICH & FAMOUS play WOW AND GW.


Quote:
Guild Wars (deh apples) offers features that are entirely different than that of WoW (oranges.)
WRONG! We'll take a lil survey to prove how wrong you are:

Question 1: Does GW & WoW provide a central meeting place for players to meet and group up beyond the group max size?

Answer: Yes to both

Question 2: Does GW & WoW provide quests and missions from inside these meeting places for the players to gain and do?

Answer: Yes to both

Question 3: Are the prefixes for GW & WoW MMO?

Answer: Yes to both

Question 4: Does GW and WoW have grind for achievements, titles and character progression?

Answer: Yes to both

Question 5: Are there NPC merchants to trade with in the towns/outposts of both games?

Answer: Yes to both

Question 6: Does GW and WoW offer up UNIQUE loot on a level scale to their maximum levels ALLOWED by the perspective games?

Answer: Yes to both

Question 7: Does GW and WoW offer player trading amongst one another for profit and gain or even loss at times?

Answer: Yes to both

Question 8: Are GW and WoW RPG's in the sense and definition of what RPS's are ONLINE (not related to what an actual RPG is as per tabletop DnD)

Answer: Yes to both

Question 9: Can you SOLO efficiently and well in GW and WoW?

Answer: Yes to both

Question 10: Can you SOLO ALL the content in both GW and WoW?

Answer: No to both (you can't solo any of the epic level dungeons or missions from start to finish even in GW you are limited to certain areas).

So, you see good man that they are more than equal already in style and play. There is no apples to oranges needed to be applied. Their only difference lie in their character advancement levels and the advancement of loot stats above those character level advancements. As for one having something the other does not, doesn't make them apples and oranges, a handful of features in one vs the other also doesn't make them apples and oranges. To be uncomparable they must not have ANY features that can be compared to one another and as you can see above I have listed at least 10 and there are plenty more. WOW rules as the supreme game of choice by the MAJORITY of gamers who play these online mmo's. There's no arguing that, if you try to argue it then you are just showing what a fool you really are. WOW cannot be defeated with it's 10 million subscribers and that's subsribers not just people who purchased the game which is well beyond 10 million. GW is just a puny wannabe and that is why GW2 will have MORE features like WOW, but, still will not be WOW. Nightfall and GWEN have shown their direction they were heading for GW prime and GW2 will just enhance that direction and vision even more....towards WOWlike.

Last edited by Master Knightfall; Mar 08, 2008 at 05:44 AM // 05:44..
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Old Mar 08, 2008, 05:55 AM // 05:55   #29
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Quote:
Originally Posted by Numa Pompilius
I'm still amazed a game with so amazingly shitty graphics (even considering it's a four year old game) as WoW could hit it big.
This is why I never once gave WoW even a second glance. I never got beyond the graphical style to even consider anything else it might have going for it. Monthly fee had nothing to do with it in my case.

I do admittedly wish GW wasnt quite so ultra-realistic, and did actually bring in a little more fantasy, perhaps looked a little more epic, perhaps a la some of the concept art. Minor issue though, since for me, comparing GW to WoW visually is no contest. Wouldnt play WoW if it was free.
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Old Mar 08, 2008, 06:39 AM // 06:39   #30
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Quote:
Originally Posted by Zinger314
Six Words: You get what you pay for.

I don't think anyone is asinine enough to argue that GW has more content than WoW.
I"ll take you up on that. Dollar for Dollar GW wins, value for content/dollar ratio GW wins Real big. Re-playability GW wins wins hands down. Access to content--GW wins beyond a doubt . .

Because of level segregation of both content and players -- WoW loses. In WoW, because of levels, you are limited to a very small part of the Game world, in GW the entire Game is useful and playable. Lots more content if you ask me.

Why you even troll here still, Zinger, is truly one of the Internets greatest mysteries. You need to find something useful to do.

Last edited by Balan Makki; Mar 08, 2008 at 06:46 AM // 06:46..
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Old Mar 08, 2008, 06:44 AM // 06:44   #31
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Quote:
Originally Posted by Balan Makki
I"ll take you up on that. Dollar for Dollar GW wins, value for what you spend GW wins Real big. Re-playability GW wins wins hands down. Access to content--GW wins beyond a doubt . .

Because of levels segragation of both content and players -- WoW loses.

Why you even troll here still, Zinger, is truly one of the Internets greatest mysteries. You need to find something useful to do.
I don't think it's ok to pathetically TROLL about other games on GW webboard either, so there.
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Old Mar 08, 2008, 06:53 AM // 06:53   #32
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Apples, oranges, it's not that I don't like them both, it's that I don't want to be caught with stolen goods, and the oranges are stolen goods, taken by the greedy hands of Blizzard from the people who worked so hard creating the WHFB IP; Games Workshop, and then renamed and edited just enough to avoid outright copyright infringement while still leaving no doubt as to where they got it from.
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Old Mar 08, 2008, 07:08 AM // 07:08   #33
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Quote:
Originally Posted by Master Knightfall
WRONG! We'll take a lil survey to prove how wrong you are:
No choice but to chop this up.

Quote:
Originally Posted by Master Knightfall
Question 1: Does GW & WoW provide a central meeting place for players to meet and group up beyond the group max size?

Answer: Yes to both
Sounds kinda like a chatroom, just like what they have in Diablo, Starcraft, Dawn of War, Titan's Quest...

Quote:
Originally Posted by Master Knightfall
Question 2: Does GW & WoW provide quests and missions from inside these meeting places for the players to gain and do?

Answer: Yes to both
By "meeting places" I'm going to assume towns? How is this different from any other offline RPG?

Quote:
Originally Posted by Master Knightfall
Question 3: Are the prefixes for GW & WoW MMO?

Answer: Yes to both
As stated by the devs, GW is a CORPG.

Quote:
Originally Posted by Master Knightfall
Question 4: Does GW and WoW have grind for achievements, titles and character progression?

Answer: No to Guild Wars, Yes to WoW
In Guild Wars the grind is nothing but for vanity and to "show off." In WoW the grind is required to see more content. Huge difference.

Quote:
Originally Posted by Master Knightfall
Question 5: Are there NPC merchants to trade with in the towns/outposts of both games?

Answer: Yes to both
Just like every single other RPG.

Quote:
Originally Posted by Master Knightfall
Question 6: Does GW and WoW offer up UNIQUE loot on a level scale to their maximum levels ALLOWED by the perspective games?

Answer: Yes to both
True, but keep in mind the other big, glaring difference: Gear in GW is capped, in WoW it is not. Each patch adds more powerful gear than the previous. In Guild Wars, a guy in Droknar's Forge gear is just as powerful as someone in FoW armor with a crystalline sword and an eternal shield.

Quote:
Originally Posted by Master Knightfall
Question 8: Are GW and WoW RPG's in the sense and definition of what RPS's are ONLINE (not related to what an actual RPG is as per tabletop DnD)

Answer: Yes to both
RPS=Wha?

Quote:
Originally Posted by Master Knightfall
Question 9: Can you SOLO efficiently and well in GW and WoW?

Answer: Yes to both
Bear in mind that most of the areas in WoW are tailored to be soloable. No such area in GW exists. Right there is the difference.

I also noticed you left out a couple of the more important questions, so I'll add those in for you:

Question 10: Are both games played in a persistent world?

Answer: Yes to WoW, no to GW.

Question 11: Do both games provide what is known as "endgame content" for my character?

Answer: Yes to WoW, no to GW (not really a bad thing, it was never made for endgame.)

Quote:
Originally Posted by Master Knightfall
There is no apples to oranges needed to be applied.
Then you're going to disappoint a shitload of people.

There is yet another huge difference between the two that can't be answered in simple "yeslol/nolol" terms, and this is the MOST IMPORTANT ASPECT of the game, and that is the gameplay: The missions, the bosses, the quests, the combat. WoW focuses on a "tank and spank" method of fights and the like, GW puts the challenge into how well you set up your build.

But the most important of all: WoW has a heavy reliance on gear. GW has a heavy reliance on skill. That is the most fundamental difference and what truly sets a divide between the two and sets the gameplay apart.

Quote:
Originally Posted by Balan Makki
Because of level segregation of both content and players -- WoW loses.
...But it's winning.
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Old Mar 08, 2008, 07:09 AM // 07:09   #34
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Quote:
Originally Posted by Balan Makki
I"ll take you up on that. Dollar for Dollar GW wins, value for content/dollar ratio GW wins Real big. Re-playability GW wins wins hands down. Access to content--GW wins beyond a doubt . .
- I love your reasoning here. Oh wait, what reasoning? And also whatever happened to Guild Wars endgame in that Access to content GW wins beyond a doubt. Last I heard FOW/UW require some stupid favor to activate what no single player can influence. Deep/Urgoz? Belong to faction grinding alliance or buy scrolls to receive the privilege to stare at the empty lobby room. Epitome of content access!

Quote:
Originally Posted by Balan Makki
Because of level segregation of both content and players -- WoW loses. In WoW, because of levels, you are limited to a very small part of the Game world, in GW the entire Game is useful and playable. Lots more content if you ask me.
- Entire world - only closed doors between places! At least Prophecies had some sense of exploration when players were less fed places where they had to go. You gotta have some standards for these kinds of things.
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Old Mar 08, 2008, 07:10 AM // 07:10   #35
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Oh boy, this thread is full of.... well idiocy. Please refrain from arguing about two entirely different games. It makes you all look foolish.
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Old Mar 08, 2008, 07:25 AM // 07:25   #36
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Quote:
Originally Posted by Bryant Again
But the most important of all: WoW has a heavy reliance on gear. GW has a heavy reliance on skill. That is the most fundamental difference and what truly sets a divide between the two and sets the gameplay apart.
- Are you implying that gear and skill dependence are mutually exclusive? Or that GW even *is* about skill which seems to be the most popular mantra on these boards? How many different ways to use Searing Flames there are, which would be the bare minimum conditions under which game could be said to be about skill? Pick up max armor at Consulate Docks, buy health and minor runes, capture Searing Flames at Turai's Procession and you're set to conquer anything and everything PvE has to offer. Rest is nothing but micromanaging and tweaking your heroes, collecting bits of cash to buy them runes and collector weapons.
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Old Mar 08, 2008, 07:28 AM // 07:28   #37
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Quote:
Originally Posted by Rahja the Thief
Oh boy, this thread is full of.... well idiocy. Please refrain from arguing about two entirely different games. It makes you all look foolish.
So true. Might as well compare GW to Halo, Tetris, Super Mario Bros, and Need for Speed while we're at it. After all, they're all video games, right? Let's all discuss why Mario makes so much more money than GW. Obviously GW is doing something wrong and needs to be more like Mario.
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Old Mar 08, 2008, 07:30 AM // 07:30   #38
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Quote:
Originally Posted by Cacheelma
Because good graphic doesn't always equal good gameplay?
QFT, if only PC games magazines and young people would realize that too, than maybe we would get good gameplay and good graphics and not just blinding graphics.
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Old Mar 08, 2008, 07:41 AM // 07:41   #39
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Quote:
Originally Posted by aapo
Rest is nothing but micromanaging and tweaking your heroes, collecting bits of cash to buy them runes and collector weapons.
I like how you make this last part sound so easy when it is in fact the most challenging aspect of the game: Putting together the team build that works. "A SF build is nice, sure, but how well will it benefit my party? Would it be better to bring X profession instead because it provides more ample counters to the monsters in the Y area?" Of course this is a bit of how it's looked at from a new player before they get better and find more broader builds - then you get into Hard mode and things become challenging again.
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Old Mar 08, 2008, 08:25 AM // 08:25   #40
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Quote:
Originally Posted by Numa Pompilius
I'm still amazed a game with so amazingly shitty graphics (even considering it's a four year old game) as WoW could hit it big.

Then again, so did SIMS.
So does Golden Axe, but I'd play that for HOURS on end.
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